AI Insights · Timothy · March 2024
Top 5 Hypercasual Games on Android in Poland Q1 2024
A detailed look at the performance of the top 5 hypercasual games on the Android platform in Poland during Q1 2024, including download, revenue, and active user trends.
During the first quarter of 2024, the top 5 hypercasual games on the Android platform in Poland showcased a range of performance metrics. These insights are derived from Sensor Tower data, and more detailed information can be found on their platform.
Help Me: Tricky Story from ABI Game Studio saw a strong start with weekly downloads peaking at 65.4K in the week of January 8, before gradually declining to 10.4K by the end of March. Active users also peaked in January, reaching 158.7K in the week of January 22 before falling to 88.7K by the last week of March.
Block Blast! by Hungry Studio had a consistent performance with weekly downloads fluctuating, starting at 41.6K in early January and ending at 13.3K by late March. Active users remained relatively stable, starting at 186.2K in the first week of January and gradually decreasing to 118.2K by the end of the quarter.
Fruit Drop Master from Metagame.Ltd experienced a notable increase in weekly downloads, starting at 24.5K in early January and reaching 38.2K by the end of March. Active users showed a positive trend, increasing from 56.7K at the beginning of January to 216.9K by the end of the quarter. Revenue, although modest, saw a gradual increase, ending at $12 in the last week of March.
Build A Queen by Supersonic Studios LTD recorded steady weekly downloads, starting at 17.2K in early January and maintaining a level around 19K towards the end of March. Active users also exhibited a stable trend, with minor fluctuations, starting from 63.6K in the first week of January and ending at 70.1K by the end of March. The game saw a peak in revenue in the week of February 26 at $27.
Hypermarket 3D Simulator from Sunday.gg showed an upward trend in weekly downloads, beginning at 5.5K in the first week of January and increasing to 21.3K by the end of March. Active users grew significantly from 7.1K in early January to 31.2K by the end of the quarter. Revenue remained low, with minor fluctuations throughout the period, peaking at $11 in the last week of January.
These performance metrics provide a snapshot of the top hypercasual games in Poland for Q1 2024. For more detailed insights and data, visit Sensor Tower.